![]() ![]() You gain the commune and cast a spell cleric moves. God Amidst the Wastesĭedicate yourself to a deity (name a new one or choose one that’s already been established). Well-TrainedĬhoose another training for your animal companion. Roll once and apply damage to all targets. For each point of ammo spent you may choose an extra target. When you volley you may spend extra ammo before rolling. When you have a few hours of rest with your animal companion its ferocity returns to normal. If its ferocity is already 0 you can’t use this ability. When you allow your animal companion to take a blow that was meant for you, the damage is negated and your animal companion’s ferocity becomes 0. When you keep still in natural surroundings, enemies never spot you until you make a movement. When you strike an enemy with two weapons at once, add an extra 1d4 damage for your off-hand strike. When you spout lore about a monster you use WIS instead of INT. You can speak with and understand animals. When you gain a level from 2-5, choose from these moves. You gain the elf starting move if you took the human one at character creation or vice versa. Somewhere in your lineage lies mixed blood and it begins to show its presence. You may take this move only if it is your first advancement. Has no respect for nature, so I have no respect for them.ĭoes not understand life in the wild, so I will teach them. Is a friend of nature, so I will be their friend as well. I have guided before and they owe me for it. Adventuring gear (1 weight) and bundle of arrows (3 ammo, 1 weight)įill in the name of one of your companions in at least one:.Adventuring gear (1 weight) and dungeon rations (1 weight).Hunter’s bow (near, far, 1 weight) and spear (reach, 1 weight).Hunter’s bow (near, far, 1 weight) and short sword (close, 1 weight).You start with dungeon rations (5 uses, 1 weight), leather armor (1 armor, 1 weight), and a bundle of arrows (3 ammo, 1 weight). GoodĮndanger yourself to combat an unnatural threat. and someone interferes with you, add its instinct to their rollįree someone from literal or figurative bonds.and you parley, add its cunning to your roll.and you discern realities, add its cunning to your roll.and you take damage, add its armor to your armor.and you track, add its cunning to your roll.and you attack the same target, add its ferocity to your damage.When you work with your animal companion on something it’s trained in Hunt, search, scout, guard, fight monsters, perform, labor, travelĬhoose as many weaknesses as its instinct:įlighty, savage, slow, broken, frightening, forgetful, stubborn, lame Command Choose as many additional trainings as its cunning: Your animal companion is trained to fight humanoids. Ferocity +3, Cunning +1, 1 Armor, Instinct +2Ĭhoose as many strengths as its ferocity:įast, burly, huge, calm, adaptable, quick reflexes, tireless, camouflage, ferocious, intimidating, keen senses, stealthy.Ferocity +1, Cunning +2, 1 Armor, Instinct +1.Ferocity +2, Cunning +2, 0 Armor, Instinct +1.Ferocity +2, Cunning +1, 1 Armor, Instinct +1.Wolf, cougar, bear, eagle, dog, hawk, cat, owl, pigeon, rat, mule Name your animal companion and choose a species: You can’t talk to it per se but it always acts as you wish it to. You have a supernatural connection with a loyal animal. ✴ 7-9: They drop anything they’re holding. ![]() ✴ 7-9: They do nothing but stand and drool for a few moments. When you attack a defenseless or surprised enemy at range, you can choose to deal your damage or name your target and roll+DEX. Gain a useful bit of information about your quarry, the GM will tell you what.✴ On a 7+, you follow the creature’s trail until there’s a significant change in its direction or mode of travel. When you follow a trail of clues left behind by passing creatures, roll+WIS. You start with these moves: Hunt and Track (Wis) When you make camp in a dungeon or city, you don’t need to consume a ration. When you undertake a perilous journey through wilderness whatever job you take you succeed as if you rolled a 10+. Lithe Body, Wild Body, or Sharp Body StatsĬhoose a race and gain the corresponding move: Elf Human: Jonah, Halek, Brandon, Emory, Shrike, Nora, Diana Look NamesĮlf: Throndir, Elrosine, Aranwe, Celion, Dambrath, Lanethe Blaze a trail through the blood and dark, strider. You know the secrets of the spaces between, though. Your time in the wilderness may have been solitary until now, but the call of some greater thing-call it fate if you like-has cast your lot with these folk. Have they heard the call of the wolf? Felt the winds howl in the bleak deserts of the East? Have they hunted their prey with the bow and the knife like you? Hell no. ![]()
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